The study of the academic in Darkest Dungeon 2 can give you some amazing blessings or terrible quirks. It can also throw you into battle with a shambler. Given the multitude of consequences, it can be difficult to decide whether or not to interact with the study. But there’s a way to know what you’re getting into before you decide. These are all Academic’s Study results based on the scene you are encountering.
All the results of the academic’s study
On your expedition, you may have noticed that the academic’s study looks different every time you meet him. There are 15 different scenes, some with references to the original Darkest Dungeonthat can be observed and each one gives different results depending on how you interact with them.
broken watch
- Prey:
- Confusing Sundial Trinket: Turn Start Heal 10% (90%) or +1 Stress (10%).
- Skipped Pocket Watch Trinket: Additional End of Round Action (50%) or Stun (50%).
- Effects:
- quirks:
- Lazy.
- lost in time
- slow hand
Caged Creature
- Prey:
- When you select a battle item – Whelk Salve: Remove Plague, Bleeding, Burning, and Healing (25%).
- When you select a trinket – Beating Heart: Turn Start Heal 2 (33%) or 1 Bleed (66%).
- Effects:
- -10 flame.
- +20 Flame.
- +1 stress.
- -1 stress.
- 1 DMG or Heal 50%.
- typhoid disease.
- quirks:
- Bad digestion.
- Compassionate.
- Taught.
- germ hostile.
- occultism
- occultophobia
- Cosmic Hunter.
- squeamish.

Faceless facsimile
- Prey:
- Proxy Doll Trinket: +10 DMG per positive token and +10 DMG received per negative token.
- Faceless Visage Trinket: Each enemy is shuffled at the start of combat and each hero is shuffled at the start of combat.
- Effects:
- -10 flame.
- +1 stress.
- 1 DMG or Heal 33%.
- quirks:
- sensitive to light.
- The Yips.
- Bad mood.
Formless Sculpture
- Prey:
- When a battle item is selected – Otherworldly Fragment: 5 Plague for 3 turns, 5 Burn for 3 turns.
- relics.
- Effects:
- -10 flame.
- +1 stress.
- -2 Stress.
- quirks:
- Nervous.
- occultism
- occultophobia
- Unprepared.
- Sickly.
- Bad mood.
- Dark Curiosity.
- Taught.
- Kleptomania.
- browser.

Familiar desk
- Prey:
- Bloodsmeared Calculations Trinket: Start of turn 1 damage, convert dodge to crit, convert block to power, and end of turn 1 damage, convert crit to dodge, convert power to block.
- Random inn items.
- Random hero trinkets.
- relics.
- Effects:
- quirks:
- Dark Curiosity.
- Taught.
- Kleptomania.
- browser.
Floating polyhedra
- Prey:
- When a battle item is selected – Otherworldly Fragment: 5 Plague for 3 turns, 5 Burn for 3 turns.
- When a trinket is chosen – True Entropy: At the start of the round, you get 1 random token.
- Effects:
- -10 flame.
- +1 stress.
- -1 stress.
- 1 DMG or Heal 50%.
- quirks:
- Dark Curiosity.
- Religious.
- occultism
- occultophobia
Bland melody
- Prey:
- Obsidian Drone Tube: Stuns random enemy at start of turn (33%) and stuns random ally at start of turn (10%).
- Astroglass Flute: Random ally at the start of the turn -1 Stress (70%) or +1 Stress (30%).
- Effects:
- quirks:
- Cowardice.
- cosmic fear.
- Incorrect publication.
- melophobe.

memories of a dream
- Loot: None.
- Effects:
- -10 flame.
- +1 Stress or -2 Stress.
- quirks:
- Quiet.
- Dark Curiosity.
- fear of the cosmic.
- cosmic hater.
- head in the sand.
- Lost in space.
- lost in time
- Nervous.
- Nocturnal.
- Racoteour.
- clumsy.
- Cosmic Hunter.
- Tactical Thinker.
Sealed door
- Prey:
- Murder Weapon Trinket: Cast on Instant Crit Kill (15%), ineffective against bosses.
- Random Cultist Trinkets.
- relics.
- Random stagecoach upgrades.
- Effects:
- -10 flame.
- Chance of a fight against ghouls.
- quirks:
- crusher.
- cosmic fear.
- Incorrect publication.
- Lost in space.
- Nervous.
- The Yips.
Shambler’s Altar
- Loot: None.
- Effects:
- -10 flame.
- +2 Stress or -2 Stress.
- Chance of a fight against Shambler.
- quirks:
- Shattered Will.
- Cowardice.
- death seeker.
- doomsayer.
- cosmic fear.
- cosmic hater.
- Lost in Space.
- lost in time
- Lost in time and space.
- occultophobia
- occultism
- peacemaker.
- Cosmic Hunter.
- Sunny disposition.
That thing in the corner
- Prey:
- Grim Mask trinket – When Flame > 40: +25% chance of determination and when Flame < 40: +40% chance of determination.
- Heart-Shaped Padlock: +10% chance of Determination and 2 positive counters on Determination.
- Effects:
- +20 Flame.
- Wasteful disease.
- quirks:
- butt leg.
- Compassionate.
- Hypochondria.
- Unprepared.
- On guard.
- Ankle sprain.
- Sprained wrist.
- Torn rotator cuff.
thought experiment
- Prey:
- Anatomical Map Trinket – Apply on Hit: Add 1 Negative Marker (90%) and Apply on Hit: Add 1 Positive Marker (10%).
- Corrupted Gall Gland – Apply on Hit: 3 Bleeding, Plague, or Burning and Gain on Hit: 3 Bleeding, Plague, or Burning.
- Effects:
- quirks:
- Bad digestion.
- Dark Curiosity.
- germ hostile.
- clumsy.
- squeamish.
Obsolete Volumes
- Prey:
- When Tavern item is selected – Book of Creative Insults (if unlocked): Turn Start – Taunt (5%) [Until next Inn].
- When Inn item is selected – Book of Bawdy Tales (if unlocked): -4 Stress.
- When Tavern item is selected – Songbook of Ballads in Love (if unlocked): 2 targets, 75% increase in positive relationship, 25% increase in negative relationship.
- When Inn Item is selected – BOOK: My Time in the Desert (if unlocked): Round Start – Stealth (5) [Until next Inn].
- When Tavern item is selected – Songbook of Touching Dirges (if unlocked): Affects party, +1 Stress, 75% Positive Relationship Boost, 25% Negative Relationship Boost.
- When Tavern item is selected – Songbook of Rushing Melodies (if unlocked): Affects party, +2 speed [Until next Inn] and -2 stress.
- When the Stagecoach item is selected – Almanac: The Sprawl (if unlocked): While in the Sprawl – +15% damage.
- When the Stagecoach item is selected – Almanac: The Tangle (if unlocked): While in the Tangle – +15% damage.
- When Stagecoach item is selected – Almanac: The Foetor (if unlocked): In the Foetor – +15% damage.
- When the Stagecoach item is selected – Almanac: The Shroud (if unlocked): Inside the Shroud – +15% damage.
- Effects:
- -10 flame.
- -1 or -2 Stress or +1 or +2 Stress.
- quirks:
- book burner.
- Religious.
- Taught.
- cosmic fear.
- head in the sand.
- occultism
- clumsy.
- Cosmic Hunter.
- Tactical Thinker.

Disturbing portrait
- Prey:
- Destiny Researcher Trinket – Gains from Bleed, Disease, or Burn Resistance: Heal (20%).
- Prodding Pendant Trinket – On Stress Damage: Heal by 33% (10%).
- Skeleton’s Vision Trinket – Gain when resisting Bleeding, Plague, or Burning: -2 Stress.
- Mortal Wand Trinket – Upon entering Death’s Door, gain: Crit, Dodge, and -2 Stress.
- Sparkleball trinket – Apply on hit: Dazed (15%), Blind (15%), Weak (15%), Vulnerable (15%), and Immobilize (15%).
- Effects:
- quirks:
- Ascetic.
- Bad digestion.
- Cowardice.
- doomsayer.
- Greed.
- sensitive to light.
- photomania.
- Egotistical.
- Tactical Thinker.
- Tippler.
- malicious.
vintage collection
- Prey:
- When Battle Item is selected – The Blood: Add Crit, Strength and Speed and add 1 Horror for 3 turns.
- When Tavern item is selected – The Wine: 2 targets, -3 increase stress and positive relationship.
- Effects:
- -10 flame.
- +1 DMG or Heal 33%.
- +1 Stress or -2 Stress.
- Diseases:
- quirks:
- Ascetic.
- Live a good life.
- Resolution.
- Tippler.

These are all the currently known results of the Academic’s Study Darkest Dungeon 2. Decide what item you need before choosing the hero as some of the options are better than others. If you need help deciphering which token means what before choosing an option, visit our Darkest Dungeon 2 Leader section for more.