previews for Final Fantasy 16 are starting to hit the internet and some new details about the game are emerging. Before authors were given access to a closed demo, Square Enix’s Naoki Yoshida gave a briefing on some of the specifics of FF16 and revealed some important information. The greatest knowledge is that the main story of this latest entry will be completed. That means no DLC is required to fill in the gaps like in Final Fantasy 15.
As reported by PressStartYoshida said, “One thing that was important to us was to tell a story that is complete, that has a beginning, a middle and an end, and we think we succeeded in that.” To get that story across , Yoshida revealed that too Final Fantasy 16 will have over 11 hours of cinematic cutscenes between gameplay segments. As the transitions from gameplay to cutscene are reportedly seamless, it’s not exactly clear if the previously reported length of 35 to 40 hours will include these FMVs.
Interestingly, the game doesn’t just stop at cutscenes to explain information about its game world. While this is all optional, Square Enix included some lore screens that you can access even during a cutscene to refresh your memory or provide you with additional details.
Koji Fox, the game’s localization director, told PressStart: “In the game we have many, many opportunities to learn about the game world and lore. And not just through the main scenario, but through side content, be it through books, we have a historian that you can visit, we have things in the game where you can learn more about the lore and the world.”