Redfall Developer Arkane Focused on World-Building, Narrative in Vampire FPS

Developer Arkane Studios is preparing to launch redfallwhich will be released this May on PC and Xbox platforms, providing some new information about the vampire game. The team recently spoke to IGNwhere production designer Ben Horne stated in an interview that the overall focus for his vampire hunt FPS is world building and narrative design.

Horne was asked how redfall‘s open-world title differs from left 4 Dead. First, the game is more like Ubisoft’s Far cry as Valve’s zombie shooter. Second, there will be a lot more narrative meat to bite into than what left 4 Dead offers.

left 4 Dead is a great game, but we wanted to do something different. We wanted to make something that we believe has the arcane DNA that we’ve made in games of the past, games like dishonored, dishonored 2, preylast death loop. You can think of all these games almost like a Venn diagram.

In Horne’s opinion, these titles overlap in areas such as mechanical systems that players can use to create their own emerging stories. redfall will be different.

For redfall, we wanted to focus on world building, we wanted to focus on that narrative story. So that’s what we’re concentrating on.

That means lots of environmental storytelling, strong narrative dynamics throughout the main campaign, and a world that feels like it’s worth saving. We will also see tons of additional lore-specific readabilities to be discovered at the player’s discretion.

While this isn’t drastically different from what Arkane has come up with in the past, it’s certainly a far cry from what Arkane has come up with left 4 Dead offers. While this might be disappointing for gamers looking for another co-op shooter fest, redfall seems to appeal to a different audience. Let’s see if this approach pays off redfall will be released on May 2, 2023.

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