The third major patch for sons of the forest (Patch 3) is out today, and developer Endnight Games has released the full notes for everything they’ve added to the survival horror game Early Access. Aside from the expected bug tweaks and balance changes, there are also new items such as Nightvision Goggles, the rideable EUC Knight V, and Solar Panels.
In fact, there are additional buildables and many other improvements to gameplay and Kelvin have been added. Cannibal AI is a little different now, and quality of life improvements have been added to key systems.
The full patch notes for the latest sons of the forest Update are below, per Endnight Games.
Full Patch Notes for Sons of the Forest Update 3
characteristics
- Mobile EUC ‘Knight V’
- night vision goggles
- Solar panels, lightbulbs and wires have been added to the building system
- Ramps/stairs can now be built between a beam and a wall
- Spring trap to assemble
- Working armor rack (replaces mannequin)
- Added delete saves button/option (also limited saves to 30 to fix Steam cloud sync issues)
improvements
- Dead babies now have buoyancy in the water
- Mr. and Mrs. Puffton’s clothing now burns when burned
- Added surveillance camera model to Bunker luxury entrance
- Cannibal lookout towers and large shacks are now breakable
- Adjusted navigation areas on lakes to fix the issue with animals/characters getting stuck on edges
- Can now pick up and throw bloated corpses
- Dismembering dead characters in melee combat is now easier
- Adjusted spooky spawn logic in caves, should no longer visibly spawn and shouldn’t result in excessive enemy counts in caves over time
- Improved the attack logic of some enemy bases
- Enemy damage game settings are now properly propagated to clients in multiplayer
- The Kelvin command “Return to Shelter” will also return to the hunter’s shelters and beds
- Kelvin can now pick up all types of arrows, carry them visible, and drop the correct type of arrow
- Flyswatter and Bonemaker traps will no longer trigger on small animals
- Improved the lighting in the mortuary in housing bunkers and added some dead cultists there
- Wreaths of flowers have been added to some dead cultists
- Added World Position Fixer to prevent players from exiting world borders on X and Z
- Added quarter resolution mipmap limit option and set book pages to use to prevent them from becoming unreadable at low texture settings
- Set Rock, Stick, and Small Rock to disable colliders when not dynamic
- Fixed player attire hybrids not always correctly applying to other players in multiplayer
- Tarpaulins and Turtle Shells now show their number of items in inventory
- Mannequin renamed to Armor Stand
- Changed the amount of Tape required to build an Armor Rack to 1
- Added shimmy area after boss fight in Hell Cave
- It has been made possible to exit Hell Cave when re-entering it after completing the game
- The cable release for caves is now accessible from a wider angle
- Creepies will now be hidden if they manage to get into cutscenes
- Virginia will now stow weapons when carrying a gift and drop a gift when entering combat
balance
- Cannibals’ ability to dodge heavy attacks has been increased
- Increased John2 damage to buildings
- Enemies will now continue to flee when scared
fixes
- Fixed issue with nomadic cannibal families spawning more than the maximum allowed amount
- Fixed more cases where enemies and large animals could spawn in player bases
- Fixed missing translation when finding the puff tone tutorial messages
- Fixed slight lag when hovering over the exit confirmation button
- Fixed some more cases where it was possible to disappear from the world with a stick
- Fixed animation pop in swollen male gait aggressive loop
- Fixed some areas where players could get stuck in Hell Cave
- Dropped backpacks should now properly spawn if the player saves and reloads before picking it up
- The Grab Bag should no longer leave the player stuck in a bad state when quickly opened and closed
- The player should no longer get into a broken state if they start swimming while performing the refill bottle action
- Added a security measure stating that if the player somehow gets into a state where they are missing a vital item such as a lighter, tracker, combat knife, guidebook, or grabbag, it will reappear when loading a save game
- When the player’s dropped backpack is picked up, it is double checked to ensure the player now has the backpack item
- Players should no longer be able to lose their backpack when using their quick select in some rare use cases
- Fish on drying racks will no longer despawn when their maximum intake count is reached
- Items on the campfire no longer automatically despawn
- Fixed a heavy actor sometimes standing up if hit again while reacting to the head
- Fixed Kelvin not stopping to fill the holder where the player placed the last item
- Fixed the player getting stuck in a stuck state when interrupting the machete ground attack
- Fixed the Stun Wand effect sometimes getting stuck when interrupted
- Fixed issue where there were sometimes more fish than the maximum allowed
- Improved logic to better prevent enemies from spawning
- Fixed an issue where falling trees would not hit cannibals
- Fixed clients sometimes seeing additional GPS trackers for Virginia
- Fixed multiplayer clients with multiple Virginia mods losing a mod
- Fixed visual issues when decapitating heavy faceless cannibals and female swollen
sound
- Logarithmic scaling applied to volume sliders
- Add an audio event for animations of cannibals banging bats against the ground
Those are the full patch notes for the sons of the forest Update released today. Patch 3 brings many interesting additions to the game and we will have more information about things like the night vision goggles, solar panels and Knight V our sons of the forest leads hub soon!