Wo Long: The Fallen Dynasty is a loot game with tons of replayability. And like the Team Ninja games before it, Where to go has elements that don’t show their depth or necessity until you start replaying the game. One of those features is the Embedment system, which allows you to customize skill slots. Let’s see how to add abilities to weapons and armor via Embedment.
This works hand-in-hand with the salvage system, where you dismantle weapons and armor for a ton of customization options Where to go. We will also cover salvage in this guide.
How embedding works in Wo Long
Screenshot from Gameskiny
In Where to go, all gear items have a rarity rating between one and four stars (five star gear becomes available after beating the game). This rating determines how many ability slots a weapon or piece of armor can have. But with Embedment, you don’t just have to settle for whatever skills randomly rolled on your now-most upgraded weapon.
In Part 3 of the game, you finally get access to the Embed and Salvage menu options. They do.
You can extract any special ability from your current gear as jewels and then embed them into other weapons. Both extraction and embedding require Jewel Fragments to craft. These fragments act as a sort of currency, preventing you from embedding whatever you want into whatever and upsetting the balance of the game.
Best way to get jewel fragments? Well, that’s where salvage comes in.
How salvage works in Wo Long
Screenshot from Gameskiny
The salvage mechanic allows you to break down weapons and armor into materials and jewel fragments. Each recovered item turns into fragments and an upgrade material appropriate to its tier (steel for weapons, leather for armor). Salvaging your junk loot is often a much better option than simply selling it for copper, which is already in abundance.
Both options can be selected at the game’s blacksmith. Zhu Xia in the hidden village.
Now that you know how to add skills to weapons and armor, you can go to the Wo Long: The Fallen Dynasty guide hub explained for more late-game mechanics.
Featured image by GameSkinny